Associate Professor
English

Marc Ouellette

5044 BATTEN ARTS & LETTERS
NORFOLK, 23529

B.E. in English, Ontario Institute for Studies in Education at the University of Toronto, (2011)

Ph.D. in English, McMaster University, (2003)

M.A. in English, McMaster University, (1998)

B.A. in English, University of Waterloo, (1997)

Expertise

Cultural Studies
popular culture
Cultural Studies
video games
Cultural Studies
gender, sex, & sexualilty
Cultural Studies
masculinity
Cultural Studies
digital media & culture

Articles

Ouellette, M. (2019). 鈥楢nd nothing she needs鈥: Victoria鈥檚 Secret and the Gaze of Post-feminism. Visual Culture and Gender 14.
(2019). 鈥淚鈥檓 controlling and composing鈥: The role of metacognition in The Incredible Machine . InVisible Culture 30.
Ouellette, M. and Steven, C. 鈥淎 feel for the game: AI, Computer Games and Perceiving Perception.鈥. Eludamos: Journal for Computer Game Culture 10.
Conway, S. and Ouellette, M. 鈥溾楬e鈥檚 Heating Up . . . He鈥檚 On Fire!鈥: Hot and Cool Techniques in Game Design.鈥. Convergence: The International Journal of Research into New Media Technologies.
Ouellette, M. (2018). Run hugs, squeeze hugs, and jump hugs: Playful parenting and the self-in-relation. Literature/Film Quarterly 46 (4).
Ouellette, M. (2018). 鈥淪aying 鈥業 do鈥 all over again鈥: The Throwaway Ornamentalism of Promises Weddings Vow to Break. Semiotic Review (formerly Semiotic Review of Books) 3.
Ouellette, M. (2016). 鈥業f you want to be the man, you鈥檝e got to beat the man鈥: Masculinity and the Rise of Professional Wrestling in the 1990s. Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy 3 (2).
Ouellette, M. (2013). 鈥業 know it when I see it鈥: Style, Simulation and the Short-circuit Sign. Semiotic Review 1 (3).
Ouellette, M. (2013). 鈥楴obody here does anything for nothing鈥: Reciprocity and Gender in Henry James鈥 "The Wings of the Dove". Consciousness, Literature and the Arts 14 (1).
Ouellette, M. (2012). 鈥榃e should have brought the tank鈥: Hypermediated Interactivity in Red vs. Blue Machinima. The Journal of Literacy and Technology 13 (3) , pp. 2-26.
Ouellette, M. (2010). Veni, Vidi, Wiki: Expertise as knowledge and a technocratic generation. Reconstruction: Studies in Contemporary Culture 10 (2).
Ouellette, M. (2010). 鈥楻emoving the checks and balances that hamper democracy鈥: Play and the Counter-hegemonic Contradictions of Grand Theft Auto IV. Eludamos: Journal for Computer Game Culture 4 (2) , pp. 197-213.
Ouellette, M. (2009). 鈥楽ome things are better left unsaid鈥: Discourses and the Sexual Abuse of Boys in Pop Culture since 1990. Jeunesse: Young People, Texts, Cultures (formerly Canadian Children鈥檚 Literature 35.1) 1 (1) , pp. 67-93.
Ouellette, M. (2008). 鈥業 hope you never see another day like this鈥: Pedagogy & Allegory in 鈥楶ost 9/11鈥 Video Games. Game Studies: The International Journal of Computer Game Research 8 (1).
Ouellette, M. (2007). 鈥楨verybody Else Ain鈥檛 Your Father鈥: Reproducing Masculinity in Cinematic Sports, 1975-2000. Reconstruction: Studies in Contemporary Culture 7 (3).
Ouellette, M. (2007). 鈥榊ou鈥檝e always got time鈥: (Disposable) Coffee Cup Litter as Discursive Regime(s). Verb 5 (1) , pp. 1-12.
Ouellette, M. (2006). 'It鈥檒l pass鈥: NYPD: Blue鈥檚 Sipowicz and Adaptive Masculinities. UNIversitas: The University of Northern Iowa Journal of Research, Scholarship and Creative Activity 2 (2).
Ouellette, M. (2006). 鈥榃hen a Killer Body Isn鈥檛 Enough鈥: Gender in Action-Adventure Video Games. Reconstruction: Studies in Contemporary Culture 6 (1).
Ouellette, M. (2004). Two Guns, a Girl, and a PlayStationTM: Cross-Gender Identification in the Tomb Raider Series. TEXT Technology 13 (1) , pp. 157-84.
Ouellette, M. (2003). 鈥榃ar if necessary, but not necessarily war鈥: The Canadian Paradox and 鈥業raqi Freedom'. Reconstruction: Studies in Contemporary Culture 3 (3).
Ouellette, M. (2002). 'See Me, Touch Me, Feel Me鈥: (Im)Proving the Bodily Sense of Masculinity. Reconstruction: Studies in Contemporary Culture 2 (4).
Ouellette, M. (2002). 鈥楾here shall be no discernible traces left鈥: The Invisible Butler in Ishiguro鈥檚 "The Remains of the Day". Annual of the International Society for the Study of European Ideas , pp. 17.
Ouellette, M. (2000). The Collective Monologues of Cyberspace: The Internet鈥檚 Convention of Spontaneity. Arachne: A Journal of Interdisciplinary Studies 6 (1) , pp. 29-44.

Books

Ouellette, M. Masculinity in Gaming: Construction and Performance. McFarland & Co.
Ouellette, M. and Thompson, J. (2017). The Post-9/11 Video Game. McFarland & Co.

Book Chapters

McGreevy, A., Christina, F. and Ouellette, M. 鈥淭he House and the Infected Body: the Metonomy of Resident Evil 7.鈥 Disease in Digital Games: Theories, Topics, Analyses Swiss National Science Foundation.
Ouellette, M. and Conway, S. (2018). He scores through a screen: The Mediation of Masculinities through Hockey Video Games Masculinities in Play (pp. 109-126) Cham: Palgrave Macmillan.
Ouellette, M. (2017). 鈥楽he was just a glitch鈥: The Erasure of the Feminine in Call of Duty Essays on Call of Duty Jefferson, NC: McFarland.
Ouellette, M. (2017). 鈥楢 Family Romance鈥: Morality and Masochism in The Good Soldier Ford Madox Ford鈥檚 The Good Soldier Amsterdam and Atlanta: The Dialogue Series of Rodopi Press.
McAllister, K. S.., Ruggill, J. Ethan., Conradi, T., Conway, S., DeWinter, J., Hanson, C., Kocurek, C. A.., Moberly, K., Nichols, R., Nohr, R. F.. and Ouellette, M. (2016). Apportioned Commodity Fetishism and the Transformative Power of Game Studies Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (pp. 95鈥122) IGI Global.
Ouellette, M. and Ouellette, M. (2015). Bursting the Balloon: The Incredible Machine and the Pedagogical Potential of Metagames Textural Video Games: Universi per un鈥橢sperienza Emozionale Raleigh, NC: Lulu.
Ouellette, M. and Faucher, K. X.. (2015). If you could see what I see: the Semiotics of Invisibility in Pedagogy and in Practice International Handbook of Semiotics (pp. 1225-47) Dordrecht, The Netherlands: Springer.
Ouellette, M. and Ouellette, M. (2015). Make Lemonade: The Pleasantly Unpleasant Aesthetics of Playing Portal 鈥淭he cake is a lie鈥: Polyperspektivische Betrachtungen des Computerspiels am Beispiel von Portal (pp. 259-80) M眉nster and Berlin: Lit-Verlag.
Ouellette, M. (2014). Come out playing: Video Games and the Discursive Practices of Gender, Sex, and Sexuality Technical Communication and Computer Games (pp. 35-51) Burlington, VT: Ashgate.
Ouellette, M. (2013). Gay for Play: Theorizing GLBTQ Characters in Game Studies The Game Culture Reader (pp. 47-65) Newcastle, UK: Cambridge Scholars Press.
Ouellette, M. and Ouellette, M. (2013). Married, with children and an XBox: Compromise in Video Game Play Everyday Play The New Everyday: A Media Commons Project.
Ouellette, M. (2011). 鈥淣ext time we go bowling鈥: Play and the Homosocial in the Grand Theft Auto IV series Learning the Virtual Life: Public Pedagogy in a Digital World (pp. 161-77) New York: Routledge.
  • 2024: Excellence in Higher Education Award for Fostering Inclusivity, Pearson Publishers
  • 2015: Learning Games Initiative Research Fellow,
  • 2015: Nominee, Shining Star Teaching Award, 麻豆传媒
  • 2009: McMaster Nominee, Academic of the Year, Canadian Association of University Teachers
  • 2009: McMaster Student Union Award for Outstanding Teaching (Humanities), McMaster Student Union
  • 2007: McMaster Student Union teaching award finalist, McMaster University
  • 2006: Centre for Leadership & Learning teaching project award, Centre for Leadership & Learning, McMaster University
  • 2000: Ontario Graduate Scholarship,
  • 2000: Yates Travel Scholarship, McMaster University
  • 1999: Marion Northcott Schweitzer Travel Bursary, McMaster University
  • 1997: McMaster Graduate Scholarship, McMaster University